Advance Radar Systems 1/2/3/5
Increases the ship's sight radius by 15%

Beam Combiners 4/8/12/20
Increases the damage of beam weapons by 20%
Increases the flux cost of beam weapons by 20%

Circuit Breakers 2/4/6/10
Reduces the duration of overloads by 25%

External Cargo Holds 2/4/6/10
Increases the cargo capacity by 200/400/600/1000 points based on hull size
Reduces the ship's flux dissipation by 20%
Reduces the ship's speed by 20%
Reduces the ship's maneuverability by 20%
Reduces the ship's armor strength by 20%

External Cryo Pods 2/4/6/10
Increases the cargo capacity by 200/400/600/1000 points based on hull size
Reduces the ship's flux dissipation by 20%
Reduces the ship's speed by 20%
Reduces the ship's maneuverability by 20%
Increases the crew casualties by 20% when hull damage is taken during combat

External Fuel Tanks 2/4/6/10
Increases the cargo capacity by 200/400/600/1000 points based on hull size
Reduces the ship's flux dissipation by 20%
Reduces the ship's speed by 20%
Reduces the ship's maneuverability by 20%
Increases the explosive damage taken by 20%

Flux Amplifiers 4/8/12/20
Increases the damage of non-missile weapons by 20%
Increases the flux cost of non-missile weapons by 10%
Decreases the fire rate of non-missile weapons by 10%

Flux Conduction Armor 3/6/9/15
Increases the ship's base flux capacity by 15%
Increases the energy damage taken by 15%

Flux Limiters 4/8/12/20
Decreases the flux cost of non-missile weapons by 20%
Decreases the damage of non-missile weapons by 10%
Decreases the fire rate of non-missile weapons by 10%

Front Loaded Armor 4/8/12/20
Doubles the armor values towards the front of the ship
Halves the armor values towards the back of the ship

Fuel Ramscoop 3/6/9/15
Every 3 days, generate 1/2/3/4 fuel based on hull size

Graviton Attunement Drive 5/10/15/25
Increases the fleet's maximum burn by 1/2/3/4 based on hull size
Increases the sensor profile by 100/200/300/400 based on hull size
Increases supplies used per month by 200%

Hull Conversion 4/8/12/20
Increases the armor value by 20%
Increases the minimum armor value by 5%
Decreases hull integrity by 20%
Increases the chance of the ship breaking by 100%

Industrial Machine Forge 3/6/9/15
Every 3 days and have 1 or more heavy machinery
consumes 25/75/150/250 metals based on hull size
generate 5/15/30/50 heavy machinery

Makeshift Missile Autoforge 3/6/9/15
When missile weapons run out of ammo
Start Replenishing 10% of ammo for that weapon only
Only replenish ammo every 50 seconds

Marine Training Facility 3/6/9/15
Every week
levels up 5/10/15/25 current marines based on hull size
Converts 10/20/30/50 crew members into marines based on hull size
Can convert a maximum of 50/100/150/250 marines per ship with this hullmod

Reactive Shields 4/8/12/20
As hard flux levels rise
Increases the shield strength by up to 15%
Lowers the shield arc by up to 30 degrees

Reactive Subsystems 4/8/12/20
Increases the ship's max combat readiness by 15%
Increases the ship's peak performance time by 60 seconds
Increases the rate at which combat readiness degrades by 25%

Subverted Shields 3/6/9/15
Dissipates hard flux while shields are active by 15%
Reduces the shield upkeep by 30%
Reduces the shield strength by 30%
Increases the chance of EMP arcing by 100%

Targeting Transceiver 3/6/9/15
If a Capital or Cruise ship has a Targeting Core / Unit and is within 1000su
Increases the autoaim accuracy of Capital and Cruise ship's by 40%
Increases the range of non-missile weapons of destroyers and frigates by 10%

Temporal Flux Reactor 5/10/15/25
As soft flux levels rise
Increases the speed of time by up to 33%
Accelerates the peak performance time reduction by up to 2 seconds

Venting Overdrive 5/10/15/25
While venting and hull integrity is above 20%
Increases the rate of venting by 100%
Increases the ship's speed by 100%
Increases the ship's maneuverability by 100%
Damages the ship, the higher the flux the longer you take damage

Volatile Warheads 4/8/12/20
Increases the damage of missiles by 20%
Reduces the max speed of missiles by 10%
Reduces the health of missiles by 10%